Unfortunately, it's precisely that latter effect that upset many - VR headsets, at the time, were still rather expensive if you wanted a half-decent experience.įor a decent refresh rate, resolution, and array of customization options (a must-have for glasses-wearers like myself), you could be paying upwards of $800 for something like the Valve Index. Not only did it resurrect a franchise many thought dead, but it also acted as one of the first true "killer apps" for VR platforms. In context: Valve's Half-Life: Alyx took the gaming world by storm when it launched in early 2020.
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